Archive for the ‘Community’ Category
Sorry about the confusion earlier, but the expanded SNES art (and new level set) is now available for download here.
Community - 3 Comments »
I've ripped more SNES sprites. Now the cutscenes feature the SNES princess (recolored due to some palette issues) and vizier. The Vizier also appears in his armor in combat. The politician and skeleton from the SNES have been added. The shadow has a full set of combat animations. The palace ...
Community - No Comments »
Several people are not coming here while searching for POPUW, and some even post (without seeing that there are topics about that) questioning where POPUW went...
To all those people I write this post: POPUW host (the hosting company, not Jalal) died, and Jalal currently is too busy, because of this ...
Community - No Comments »
We have been a long time using external forums to contact ourselves, but as those days the community is very dispersed and a way of contact is needed to keep it alive, so the Princed Project reopened the forum with the old posts. Some changes have been made, such as ...
Services - No Comments »
The Princed Project is providing free-of-charge email address on its domain @princed.org to active members, pop fans and friends. This is ONLY for princed.org related people and game fans, so if you are not so active in the forum you should add some text about you on the observations field. ...
Services - No Comments »
If you have a project related to the game and want to make it public, this is the place for you. Princed is the community used by game fans to find related projects, information, downloads, etc. Hosting your project here will increase the publicity of your project directing traffic to ...
Services - No Comments »
We've kept coding freeprince and it is now in an advanced stage, but not in an alpha state yet. Because this is not my only project and I didn't have time (I have to finish the university too) for the last two month, the coding times are much slower than ...
Community - No Comments »
During the Second Lugfi Conference we got the Freeprince kernel and graphics running, for the following weeks we've been redisigning and rewritting the FP kernel. FP is now in an advanced pre-alpha. Our kid can run, jump, couch and do all the movements depending on the pressed keys. It is ...
Community - No Comments »
I've been working in the debugging of PR 1.0 beta -that is very buggy- and fixed a lot of bugs. I want to thank the creators of Valgrind and Gdb for those two great tools that helped a lot finding bugs and memory leaks. The release is not delayed, when ...
Community - No Comments »
Click to enlarge the images
Community - No Comments »