Archive for the ‘Project news’ Category

Today we finished porting CusPop as a wordpress plugin, making the release of CusPop 2.0. We hope you enjoy the new version of this program. For developers, CusAsm will be released very soon. We hope you enjoy it and we'd be glad tu incorporate new hacks sent by advanced users.
This year -compared to others- we haven't been very active doing releases, documentation and other stuff, but we didn't fall asleep. We have been analyzing and designing the future PV4. We have also evaluated the possibility of migrating the website framework to another better. To generate some activity to show we ...
After working a lot in the POP2 Level format, we can say that we know about 90% of it. Brendon James is working in the editor Roomshaker 2 for POP2 using all the specifications discovered. The format specifications for both POP games are open and published in the technical documentation ...
Finally, after several delays we are setting a final release date. This version incorporates the extraction support of 256 colors images from the POP2 dat files in experimental mode. In order to do that we had to reverse the file format and rewrite two big parts of PR (the file ...
After validating the page with the most strict standards in the web we decided to implement an RSS extraction system from the forum. So now the page and the forum are very close. We also decided to drop out the nedstat visit counter because of the publicity they added. From now ...
We are proud to announce that we succesfully imported a POP2 dat file. This is going to help a lot in the POP2 level reverse engineering -wich has already started and it's going fine- because now we only have to worry about the level and not the .dat file and it's ...
We only need testing, lots of it. The main new features are the support non-unique resource IDs that will help a lot in POP2 resource importation and the index names are now in forwards and may be bigger than 4 letters, much easier to understand. Other less important new features are ...
It's been 2 years since the release of PR v0.1 alpha. However development didn't stop! We are coding very hard to release PR v1.1. For this new version we achieved coding a new dat handling layer to support pop2 dat files for extraction. The DAT v2 indexing is fully supported and ...
Both algorithms were solved in two days since the samples had been published by Diego Essaya. Congratulations! The results will be added in PR 1.0 final, scheduled for 2005-03-23. After that, we'll start thinking in the GUI editor for PR. For the moment we only know it will be portable and made ...
In all the previous months FreePrince became a playable game. By the beginning of March we had released the last pre-alpha version (FP0.4). The next version is going to be the first alpha and have guards, timing and better moves coordination. Screenshots may be seen at the freeprince screen shots ...