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		<title>SourceForge.net: SF.net Project News: princed</title>
		<link>http://sourceforge.net/projects/princed/</link>
		<description>SF.net Project News: princed (princed project) - The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.</description>
		<copyright>Copyright and acceptable usage information for this RSS feed may be found at: http://sourceforge.net/docman/display_doc.php?docid=6048&amp;group_id=1#licensing_and_other_terms</copyright>
		<lastBuildDate>Wed, 23 Mar 2005 12:35:11 GMT</lastBuildDate>
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			<title>PR 1.0 beta 2</title>
			<description>After a year of testing PR we decided to improve the abstraction between the console application and the library. To do that we had restructured the repository and rewritten the console module. This is going to improve the command line parsing and -combined with bash- accept wildcards for filenames. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=455731&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=455731</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=455731</guid>
			<pubDate>Wed, 23 Mar 2005 12:35:11 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=455731</comments>
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		<item>
			<title>You can help us translating PR using a web interface!</title>
			<description>In case you know any other language than English you can help translating PR to this language. You don't need to have any coding knowledge, with only 10 to 15 minutes of your time is enough. We are using a beta version of the Transwi web interface to translate the software, the easiest way.  Of course, you'll be added in the credits. You don't need any additional contact with the authors if you don't want. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=369181&#34;&#62;1 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=369181</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=369181</guid>
			<pubDate>Sun, 18 Apr 2004 05:12:53 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=369181</comments>
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			<title>At last, PR 1.0 beta was finished</title>
			<description>We are proud to anounce PR 1.0 beta is finally available in the SourceForge project download section. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=362397&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=362397</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=362397</guid>
			<pubDate>Tue, 23 Mar 2004 17:56:15 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=362397</comments>
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			<title>PR 0.9 release 2 released!</title>
			<description>A bit behind schedule, the stable, fully functional version of PR that supports cathegorized extractions was completed and succesfully ported to Windows, GNU/Linux, Mac Os X, SunOs, FreeBSD and NetBSD. This version can import and export resources from all the DAT files from Prince of Persia V1.4 except for the CGA and EGA graphics.  (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=354133&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=354133</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=354133</guid>
			<pubDate>Sun, 22 Feb 2004 03:17:02 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=354133</comments>
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			<title>PR 0.9 will be released in Dec-22</title>
			<description>New features in the PR 0.9 development are done, we are now working in the stability and functionality. Lots of stable features were lost with the coding of the new recursive path extractor, the new command line parser and the plv support, however we've been debugging the program for some time and most important bugs are solved. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=336960&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=336960</link>
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			<pubDate>Sat, 13 Dec 2003 13:59:45 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=336960</comments>
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			<title>New file format standard: .plv</title>
			<description>We have defined a new file format standard to be used to save POP levels. This format is .plv and we defined it with Brendon James (RoomShaker) to make a compatible file format for exported levels.&#60;br /&#62;In the near future, PR 0.9 will support this file format. After that, all releases of PV3 will change the ped format (supported in alpha versions) for plv.&#60;br /&#62;As soon as it is definitely working, we are going to publish the standard so other editors/extractors can use it too. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=332856&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=332856</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=332856</guid>
			<pubDate>Sun, 30 Nov 2003 14:48:54 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=332856</comments>
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			<title>PR 0.8 beta available</title>
			<description>PR 0.8 has been released yesterday. This beta version has a lot of new features and optimizations. Due to the improvement of the compression tool, now imported files are between 30% and 40% smaller that the ones generated by the previous version. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=325800&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=325800</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=325800</guid>
			<pubDate>Tue, 04 Nov 2003 20:40:26 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=325800</comments>
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			<title>PR 0.7 released!</title>
			<description>The first stable version of PR is now available for download. With this program you'll be able to edit graphics and sounds in the Prince of Persia 1 and extract some graphics from Prince of Persia 2. Please read instructions on the use of the program before starting to work with it. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=322100&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=322100</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=322100</guid>
			<pubDate>Thu, 23 Oct 2003 23:48:21 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=322100</comments>
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			<title>PR 0.6 beta has been released</title>
			<description>Version 0.6 beta of the resources editor has ben released. We approached the release date due to several request from the people who wanted a full working version to start getting in touch with the program. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=320290&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=320290</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=320290</guid>
			<pubDate>Fri, 17 Oct 2003 19:59:05 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=320290</comments>
		</item>
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			<title>PR memory problem is now solved</title>
			<description>It took 3 months to solve the problem. We didn't need to dissasemble the exe file, instead we tried some other ways repairing the imported images. Now we need to test both Prince.exe and PR bitmap features. We know there are some minor problems with crashes in the game, but they are going to be handled. (&#60;a href=&#34;http://sourceforge.net/forum/forum.php?forum_id=319672&#34;&#62;0 comments&#60;/a&#62;)</description>
			<author>ecalot@users.sourceforge.net (Enrique Calot)</author>
			<link>http://sourceforge.net/forum/forum.php?forum_id=319672</link>
			<guid isPermaLink="true">http://sourceforge.net/forum/forum.php?forum_id=319672</guid>
			<pubDate>Thu, 16 Oct 2003 02:28:30 GMT</pubDate>
			<comments>http://sourceforge.net/forum/forum.php?forum_id=319672</comments>
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