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	<title>Princed Project &#187; engine</title>
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	<description>Prince of Persia related projects</description>
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		<title>FreePrince development</title>
		<link>http://www.princed.org/2005/03/freeprince-development/</link>
		<comments>http://www.princed.org/2005/03/freeprince-development/#comments</comments>
		<pubDate>Fri, 04 Mar 2005 03:00:03 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Project news]]></category>
		<category><![CDATA[BSD]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[FreePrince]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[win32]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=20</guid>
		<description><![CDATA[In all the previous months FreePrince became a playable game. By the beginning of March we had released the last pre-alpha version (FP0.4). The next version is going to be the first alpha and have guards, timing and better moves coordination. Screenshots may be seen at the freeprince screen shots page. FP0.4-pre-alpha-soc (the first release [...]]]></description>
			<content:encoded><![CDATA[<p>In all the previous months FreePrince became a playable game. By the beginning of March we had released the last pre-alpha version (FP0.4). The next version is going to be the first alpha and have guards, timing and better moves coordination. Screenshots may be seen at the <a href="http://www.princed.org/freeprince.jsp">freeprince screen shots page</a>. FP0.4-pre-alpha-soc (the first release of FP0.4 was compiled under GNU/Linux, FreeBSD and windows).</p>]]></content:encoded>
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		<title>FreePrince</title>
		<link>http://www.princed.org/2004/08/freeprince/</link>
		<comments>http://www.princed.org/2004/08/freeprince/#comments</comments>
		<pubDate>Wed, 11 Aug 2004 03:00:08 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[FreePrince]]></category>
		<category><![CDATA[game kernel]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[Lugfi]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Source Code]]></category>

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		<description><![CDATA[During the Second Lugfi Conference we got the Freeprince kernel and graphics running, for the following weeks we&#8217;ve been redisigning and rewritting the FP kernel. FP is now in an advanced pre-alpha. Our kid can run, jump, couch and do all the movements depending on the pressed keys. It is read from the original dat [...]]]></description>
			<content:encoded><![CDATA[<p>During the Second Lugfi Conference we got the Freeprince kernel and graphics running, for the following weeks we&#8217;ve been redisigning and rewritting the FP kernel. FP is now in an advanced pre-alpha. Our kid can run, jump, couch and do all the movements depending on the pressed keys. It is read from the original dat files from disk and loaded into memory. The titles are also going fine, maps are read and loaded into memory in several object-oriented-structures and there is an interesting key binding event manager. We believe that a working version could be released before the end of the year. Interested guys may go to the <a class="postlink" href="http://project.fp.princed.com.ar/">FP project home page</a> and take a look at the remaining tasks or offer any help.</p>]]></content:encoded>
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		<title>FreePrince</title>
		<link>http://www.princed.org/2004/05/freeprince-2/</link>
		<comments>http://www.princed.org/2004/05/freeprince-2/#comments</comments>
		<pubDate>Mon, 10 May 2004 03:00:05 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[FreePrince]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[Source Code]]></category>

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		<description><![CDATA[FreePrince is in the way: we have decided to code it in ANSI C, using the SDL library but adding an abstraction layer in case we need to use any other library. For the moment the target platforms will be Linux, Windows and Mac. The file structure of the game will be the same as [...]]]></description>
			<content:encoded><![CDATA[<p>FreePrince is in the way: we have decided to code it in ANSI C, using the SDL library but adding an abstraction layer in case we need to use any other library. For the moment the target platforms will be Linux, Windows and Mac. The file structure of the game will be the same as POP1 but adding an &#8220;exception DAT file&#8221; where the mirror, the mouse and other special game features could be saved allowing a better edition without any source compiling. In the original game those features were hard-coded so the only way to modify them was hex-editing the file. If you have the original game you would be able to replace prince.exe with freeprince.exe and add the features dat file to play the game with the old art. Due to legal stuff we won&#8217;t distribute the original dat files, but we will use owr own art instead.</p>]]></content:encoded>
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