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	<title>Princed Project &#187; GPL</title>
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	<link>http://www.princed.org</link>
	<description>Prince of Persia related projects</description>
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		<title>Princed forum is back</title>
		<link>http://www.princed.org/2008/11/princed-forum-is-back/</link>
		<comments>http://www.princed.org/2008/11/princed-forum-is-back/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 19:29:23 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Services]]></category>
		<category><![CDATA[contact]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[phpbb3]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=125</guid>
		<description><![CDATA[We have been a long time using external forums to contact ourselves, but as those days the community is very dispersed and a way of contact is needed to keep it alive, so the Princed Project reopened the forum with the old posts. Some changes have been made, such as the design and the upgrade [...]]]></description>
			<content:encoded><![CDATA[<p>We have been a long time using external forums to contact ourselves, but as those days the community is very dispersed and a way of contact is needed to keep it alive, so the <a title="Princed Project official forum" href="http://forum.princed.org" target="_self">Princed Project reopened the forum</a> with the old posts. Some changes have been made, such as the design and the upgrade to phpBB 3 (which is free software, open source under the <acronym title="GNU General Public License">GPL</acronym> licence). We hope you enjoy it. If you have an old username in this forum, you can still log in. If you can&#8217;t remember your username or password and/or can&#8217;t access your registered mail account please contact us for password recovery.</p>]]></content:encoded>
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		<title>FreePrince updates &amp; delays</title>
		<link>http://www.princed.org/2005/05/freeprince-updates-amp-delays/</link>
		<comments>http://www.princed.org/2005/05/freeprince-updates-amp-delays/#comments</comments>
		<pubDate>Thu, 26 May 2005 03:00:05 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[FreePrince]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[IRIX]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[portable software]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=4</guid>
		<description><![CDATA[We&#8217;ve kept coding freeprince and it is now in an advanced stage, but not in an alpha state yet. Because this is not my only project and I didn&#8217;t have time (I have to finish the university too) for the last two month, the coding times are much slower than expected. This means there will [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve kept coding freeprince and it is now in an advanced stage, but not in an alpha state yet. Because this is not my only project and I didn&#8217;t have time (I have to finish the university too) for the last two month, the coding times are much slower than expected. This means there will be delays in the release. </p>
<p>In the last two month we only improved the portability (also worked in IRIX), fixed a few bugs and commented a bit more the code.</p>
<p>As the project has existed for more than a year, I can say it was very productive, the coding was good and the engine is very customizable. I like how the things are going and I want to code and finish my part. I think the balance is positive.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>2005 Princed contest awards</title>
		<link>http://www.princed.org/2005/03/2005-princed-contest-awards/</link>
		<comments>http://www.princed.org/2005/03/2005-princed-contest-awards/#comments</comments>
		<pubDate>Fri, 18 Mar 2005 03:00:03 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Project news]]></category>
		<category><![CDATA[community support]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[Free Software]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[pop1]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[reverse engineering]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=19</guid>
		<description><![CDATA[Both algorithms were solved in two days since the samples had been published by Diego Essaya. Congratulations! The results will be added in PR 1.0 final, scheduled for 2005-03-23. After that, we&#8217;ll start thinking in the GUI editor for PR. For the moment we only know it will be portable and made in wxPython.]]></description>
			<content:encoded><![CDATA[<p>Both algorithms were solved in two days since the samples had been published by Diego Essaya. Congratulations!</p>
<p>The results will be added in PR 1.0 final, scheduled for 2005-03-23.</p>
<p>After that, we&#8217;ll start thinking in the <acronym title="Graphical User Interface">GUI</acronym> editor for PR. For the moment we only know it will be portable and made in wxPython.</p>]]></content:encoded>
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		</item>
		<item>
		<title>FreePrince</title>
		<link>http://www.princed.org/2004/08/freeprince/</link>
		<comments>http://www.princed.org/2004/08/freeprince/#comments</comments>
		<pubDate>Wed, 11 Aug 2004 03:00:08 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[FreePrince]]></category>
		<category><![CDATA[game kernel]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[Lugfi]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=6</guid>
		<description><![CDATA[During the Second Lugfi Conference we got the Freeprince kernel and graphics running, for the following weeks we&#8217;ve been redisigning and rewritting the FP kernel. FP is now in an advanced pre-alpha. Our kid can run, jump, couch and do all the movements depending on the pressed keys. It is read from the original dat [...]]]></description>
			<content:encoded><![CDATA[<p>During the Second Lugfi Conference we got the Freeprince kernel and graphics running, for the following weeks we&#8217;ve been redisigning and rewritting the FP kernel. FP is now in an advanced pre-alpha. Our kid can run, jump, couch and do all the movements depending on the pressed keys. It is read from the original dat files from disk and loaded into memory. The titles are also going fine, maps are read and loaded into memory in several object-oriented-structures and there is an interesting key binding event manager. We believe that a working version could be released before the end of the year. Interested guys may go to the <a class="postlink" href="http://project.fp.princed.com.ar/">FP project home page</a> and take a look at the remaining tasks or offer any help.</p>]]></content:encoded>
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		<item>
		<title>FreePrince</title>
		<link>http://www.princed.org/2004/05/freeprince-2/</link>
		<comments>http://www.princed.org/2004/05/freeprince-2/#comments</comments>
		<pubDate>Mon, 10 May 2004 03:00:05 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[FreePrince]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=9</guid>
		<description><![CDATA[FreePrince is in the way: we have decided to code it in ANSI C, using the SDL library but adding an abstraction layer in case we need to use any other library. For the moment the target platforms will be Linux, Windows and Mac. The file structure of the game will be the same as [...]]]></description>
			<content:encoded><![CDATA[<p>FreePrince is in the way: we have decided to code it in ANSI C, using the SDL library but adding an abstraction layer in case we need to use any other library. For the moment the target platforms will be Linux, Windows and Mac. The file structure of the game will be the same as POP1 but adding an &#8220;exception DAT file&#8221; where the mirror, the mouse and other special game features could be saved allowing a better edition without any source compiling. In the original game those features were hard-coded so the only way to modify them was hex-editing the file. If you have the original game you would be able to replace prince.exe with freeprince.exe and add the features dat file to play the game with the old art. Due to legal stuff we won&#8217;t distribute the original dat files, but we will use owr own art instead.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Servers moved and source code completely opened</title>
		<link>http://www.princed.org/2003/10/servers-moved-and-source-code-completely-opened/</link>
		<comments>http://www.princed.org/2003/10/servers-moved-and-source-code-completely-opened/#comments</comments>
		<pubDate>Sun, 12 Oct 2003 03:00:10 +0000</pubDate>
		<dc:creator>ecalot</dc:creator>
				<category><![CDATA[Project news]]></category>
		<category><![CDATA[GNU]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Webserver]]></category>

		<guid isPermaLink="false">http://www.princed.org/?p=26</guid>
		<description><![CDATA[We are proud to announce we have moved our primary server to SourceForge.Net . SF.net is the world&#8217;s largest Open Source software development website, with the largest repository of Open Source code and applications available on the Internet. We also decided to migrate all licenses to the GNU General Public License, except some Libraries programs [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to announce we have moved our primary server to <a href="http://sourceforge.net/">SourceForge.Net </a>.</p>
<p>SF.net is the world&#8217;s largest Open Source software development website, with the largest repository of Open Source code and applications available on the Internet. We also decided to migrate all licenses to the <a href="http://www.fsf.org/licenses/licenses.html#GPL">GNU General Public License</a>, except some Libraries programs we made -in that case we will use <a href="http://www.fsf.org/licenses/licenses.html#LGPL">GNU Lesser General Public License</a>, that is a less restrictive license made by the <a href="http://www.gnu.org/">Free Software Foundation</a>-. We garantee Princed will be allways open software and there will be no charge to use it. We do that because we are fans of the game making an editor as a hobby, not a software company.</p>
<p>Due to this migration and some requirememts SF.net asks their powered projects, some internal pages will me suspended or removed.</p>
<p>Within the course of the year we will distribute all sources and files we have and/or think may be useful.</p>
<p>SF.net services included a <acronym title="Concurrent Versions System">CVS</acronym> repository, so you may download the latest unestable source if you like at <a href="http://cvs.princed.org/viewcvs.py/princed/">pserver:anonymous@cvs.princed.org:/cvsroot/princed </a> (for the moment modules are pv3 and PR). We also have some tracker systems such as Support and Feature requests. Our SF.net project homepage will be <a href="http://project.princed.org/">http://project.princed.org</a>, note that this page will not replace <a href="http://www.princed.org/content/news/rss/">http://www.princed.org</a> (hosted by SF.net since October 2003) as our Official home page.</p>]]></content:encoded>
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