Difference between pages "Main Page" and "Room geometry"

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== Introduction ==
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Internally, the game uses resolution 140×200.
 +
The screen area is used the following way:
 +
* 140 horizontal pixels are divided into 10 room tiles, 14 pixels each.
 +
* 200 vertical pixels are divided into 3 63-pixel tiles, plus 3 pixels from the room above, plus 8 pixels for a status line.
  
Welcome to the Prince of Persia wiki.
+
When the game runs in VGA mode, the actual screen resolution is 320×200.
 +
The horizontal screen resolution doesn't match the game resolution, meaning that moving an object (e.g. kid or guard) 1 game pixel left or right will result it to be moved by 2px or 3px on the screen.
  
The idea is to have ALL known information about the Prince of Persia games here.
 
  
The URL will very soon be changed to wiki.princed.org. For the moment this is an alpha version of the wiki. Please feel free to add things.
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{| class="wikitable"
 
+
! Title || X displacement, <br>game pixels || Duration, <br> frames || Animation
The skin may be changed too.
+
|-
 
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| Crouch ||  3 ||  3 ||  [[File:Sit1.gif]]
All registered users of this Wiki are listed [[Special:ListUsers|here]], recent changes can be found [[Special:RecentChanges|here]].
+
|-
 
+
| Stand up after crouch ||  0 ||  11 || [[File:Sit2.gif]]
== TODO List ==
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|-
 
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| Jump - no ceiling ||  3 ||  23 || [[File:Jump1.gif]]
Categories must be created.
+
|-
 
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| Jump - has ceiling ||  3 ||  19 || [[File:Jump2.gif]]
You're allowed to copy articles from Wikipedia as initial pages, and then we can turn the subject more PoP oriented.
+
|-
 
+
| Standing jump ||  39 ||  19 || [[File:Standing_jump.gif]]
So, please start writing some pages. ;)
+
|-
 
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| Step ||  11 ||  13 || [[File:Step.gif]]
[[Links]]
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|-
 
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| Run: starting phase ||  14 ||  7 || [[File:Run1.gif]]
[[Prince of Persia]]
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|-
 
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| Run: left leg ||  12 ||  4 || rowspan="2" | [[File:Run23.gif]]
[[DAT files]]
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|-
 
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| Run: right leg ||  14 ||  4
'''Projects'''
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|-
[[freeprince]],
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| Run: stopping ||  9 ||  9 || [[File:Run4.gif]]
[[PR]],
+
|}
[[PV3]],
 
[[poprecog]],
 
[[poprecord]],
 
[[Level editor|Level editors]],
 
[[POP Tools]]
 
 
 
'''Information database'''
 
[[pop1 releases]],
 
[[download]],
 
[[forum]],
 
[[wikipedia:RSS]],
 
[[wikipedia:GForge]],
 
[[wikipedia:SourceForge]],
 
[[lugfi]],
 
[[wikipedia:Freenode]],
 
[[wikipedia:Shell]],
 
[[wikipedia:UNIX]],
 
[[wikipedia:Cross Platform]],
 
[[free software]],
 
[[wikipedia:Computer Gaming]],
 
[[wikipedia:EGA|EGA]],
 
[[wikipedia:VGA|VGA]],
 
[[wikipedia:Mode 13h|320x200x256 VGA mode]],
 
[[wikipedia:CGA|CGA]],
 
[[wikipedia:Tandy 1000|TGA]],
 
[[wikipedia:Apple]],
 
[[wikipedia:MS-DOS]],
 
[[wikipedia:Amiga]],
 
[[wikipedia:Atari]],
 
[[wikipedia:Brøderbund]],
 
[[wikipedia:Ubisoft]],
 
[[wikipedia:Jordan Mechner|Jordan Mechner]],
 
[[wikipedia:Karateka]],
 
[[pop collection]],
 
[[pop1 making]],
 
[[princed history]],
 
[[pop1 history]],
 
[[developers]],
 
[[About:Princed|about princed project]],
 
[[irc howto]],
 
[[screenshots]]
 
 
 
[[How to Edit]]
 

Latest revision as of 09:50, 23 January 2021

Internally, the game uses resolution 140×200. The screen area is used the following way:

  • 140 horizontal pixels are divided into 10 room tiles, 14 pixels each.
  • 200 vertical pixels are divided into 3 63-pixel tiles, plus 3 pixels from the room above, plus 8 pixels for a status line.

When the game runs in VGA mode, the actual screen resolution is 320×200. The horizontal screen resolution doesn't match the game resolution, meaning that moving an object (e.g. kid or guard) 1 game pixel left or right will result it to be moved by 2px or 3px on the screen.


Title X displacement,
game pixels
Duration,
frames
Animation
Crouch 3 3 Sit1.gif
Stand up after crouch 0 11 Sit2.gif
Jump - no ceiling 3 23 Jump1.gif
Jump - has ceiling 3 19 Jump2.gif
Standing jump 39 19 Standing jump.gif
Step 11 13 Step.gif
Run: starting phase 14 7 Run1.gif
Run: left leg 12 4 Run23.gif
Run: right leg 14 4
Run: stopping 9 9 Run4.gif