Difference between pages "Main Page" and "Room geometry"

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Welcome to the '''Princed Wiki'''.
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Internally, the game uses resolution 140×200.
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The screen area is used the following way:
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* 140 horizontal pixels are divided into 10 room tiles, 14 pixels each.
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* 200 vertical pixels are divided into 3 63-pixel tiles, plus 3 pixels from the room above, plus 8 pixels for a status line.
  
This [http://en.wikipedia.org/wiki/Wiki Wiki] will contain all known information about the [[Prince of Persia]] games.
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When the game runs in VGA mode, the actual screen resolution is 320×200.
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The horizontal screen resolution doesn't match the game resolution, meaning that moving an object (e.g. kid or guard) 1 game pixel left or right will result it to be moved by 2px or 3px on the screen.
  
All registered users of this Wiki are listed [[Special:ListUsers|here]], recent changes can be found [[Special:RecentChanges|here]].
 
  
* [[External links]]
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{| class="wikitable"
* [[Prince of Persia]]
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! Title || X displacement, <br>game pixels || Duration, <br> frames || Animation
* [[DAT files]]
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|-
* [[Editing this Wiki]]
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| Crouch ||  3 ||  3 ||  [[File:Sit1.gif]]
* [[Software]]
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|-
* [[Documentation]]
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| Stand up after crouch ||  0 ||  11 || [[File:Sit2.gif]]
* [[Various]]
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|-
 
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| Jump - no ceiling ||  3 ||  23 || [[File:Jump1.gif]]
[[Pl:Main Page|Polish main page]]
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|-
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| Jump - has ceiling ||  3 ||  19 || [[File:Jump2.gif]]
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|-
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| Standing jump ||  39 ||  19 || [[File:Standing_jump.gif]]
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|-
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| Step ||  11 ||  13 || [[File:Step.gif]]
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|-
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| Run: starting phase ||  14 ||  7 || [[File:Run1.gif]]
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|-
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| Run: left leg ||  12 ||  4 || rowspan="2" | [[File:Run23.gif]]
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|-
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| Run: right leg ||  14 ||  4
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|-
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| Run: stopping ||  9 ||  9 || [[File:Run4.gif]]
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|}

Latest revision as of 09:50, 23 January 2021

Internally, the game uses resolution 140×200. The screen area is used the following way:

  • 140 horizontal pixels are divided into 10 room tiles, 14 pixels each.
  • 200 vertical pixels are divided into 3 63-pixel tiles, plus 3 pixels from the room above, plus 8 pixels for a status line.

When the game runs in VGA mode, the actual screen resolution is 320×200. The horizontal screen resolution doesn't match the game resolution, meaning that moving an object (e.g. kid or guard) 1 game pixel left or right will result it to be moved by 2px or 3px on the screen.


Title X displacement,
game pixels
Duration,
frames
Animation
Crouch 3 3 Sit1.gif
Stand up after crouch 0 11 Sit2.gif
Jump - no ceiling 3 23 Jump1.gif
Jump - has ceiling 3 19 Jump2.gif
Standing jump 39 19 Standing jump.gif
Step 11 13 Step.gif
Run: starting phase 14 7 Run1.gif
Run: left leg 12 4 Run23.gif
Run: right leg 14 4
Run: stopping 9 9 Run4.gif