Difference between revisions of "Broken room link"

From Princed Wiki
Jump to: navigation, search
(added forum link)
Line 14: Line 14:
  
 
[[File:Cube_2_Hypercube_broken_room_link.gif|frame|A broken room link in ''Cube 2: Hypercube''.]]
 
[[File:Cube_2_Hypercube_broken_room_link.gif|frame|A broken room link in ''Cube 2: Hypercube''.]]
 +
 +
== Links ==
 +
 +
More examples in the forum: http://forum.princed.org/viewtopic.php?p=19857#p19857

Revision as of 09:14, 31 December 2016

A screenshot of apoplexy displaying the room links of level 4 of 4D Prince of Persia.

A broken room link is a room link that changes the level into a structure that could not exist in real life. Exiting a room on one side will bring the prince into a room that does not have the previous room attached to it, at least not at the side it would be in real life. For example, if the right room link of room 22 is 5, and the left room link of room 5 is 5, exiting room 22 to the right will bring the prince into room 5, but subsequently exiting room 5 to the left will not bring the prince back to room 22. Instead, the prince will reenter room 5 on the right.

In popular culture

In The Matrix Revolutions, Neo (Keanu Reeves) is trapped in a subway station, running back into the same room over and over.

A broken room link in The Matrix Revolutions.

In the Portal puzzle-platformer series, a portal gun can be used to create visual and physical connection between two different locations in three-dimensional space. This can create situations similar to broken room links, as can be seen in this fictional live action footage.

The film Cube 2: Hypercube also features (many) broken room links.

A broken room link in Cube 2: Hypercube.

Links

More examples in the forum: http://forum.princed.org/viewtopic.php?p=19857#p19857