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  • ...ormat of data in Prince of Persia 1 for the Game Boy (GB) and the Game Boy Color (GBC). '''Addresses''': The Game Boy (Color) uses banked ROM.
    17 KB (2,686 words) - 10:17, 3 December 2022
  • | 0x13D7..0x13EE || 24 || unused? (DOS PoP stores the guard color here) It contains 7 RGB color values, for palette slots 1-7.
    46 KB (7,150 words) - 17:36, 12 April 2022
  • To get the color of a pixel, from X and Y coordinates: color = 0
    30 KB (4,608 words) - 11:45, 3 March 2019
  • === Game Boy Color ===
    661 bytes (64 words) - 18:23, 2 December 2022
  • Each color is stored on 16 bits (2 bytes), in X:R:G:B = 4:4:4:4 bits format. Color 0 is transparent!
    10 KB (1,468 words) - 11:06, 18 December 2016
  • | 1 byte || color (0-63)
    9 KB (1,403 words) - 14:40, 25 April 2020